Mechanical DragonFly

Personal project.
There is an incredible amount of dragonflies in Florida, I wanted to do something mechanical, to research many types of metal materials, such as, rusty, chrome, rubber, leather.
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Deadline: 1 Month.
Programs used: Maya, Zbrush, Photoshop, Mental Ray, Mudbox, Nuke.

Rundown Room

My final PCC asset, at Full Sail University.
The most challenging aspect of this project was, lighting. The complexity of the strong beautiful hot god rays coming through the windows in the forground, along with a bounce light setup with a complementary colors in the background, created a huge challenge.
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Deadline: 1 Month.
Programs used: Maya, Zbrush, Photoshop, Mental Ray, Mudbox, Nuke.
Concept art created, by Timothy Kong.

South African Slum

My second PCC asset, at Full Sail University.
As I was reaching completion on this project, it was very dificult to load the scene, as it was very dense. The scene had ruffly 8 million polygons in total and over 50 2k textures. The beauty of this project is the shadows, due to the weather conditions (cloudy) there is hardly any shadows but a lot of occlusion, making render time insane.
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Deadline: 1 Month.
Programs used: Maya, Zbrush, Photoshop, Mental Ray, Mudbox, Nuke.

Destroyed Subway Rooms

My first PCC asset, at Full Sail University.
The reflection of the water in the floor, and the chaos surrounding the entire image, made it incredibly fun to model, to define the surfaces material and light.
I am very happy with the outcome.
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Deadline: 1 Month.
Programs used: Maya, Zbrush, Photoshop, Mental Ray, Mudbox, Nuke.